The gamification of learning and instruction: game-based methods and strategies for training and education
San Francisco: Pfeiffer, 2012
Online
Bibliografie, Monographie, Elektronische Ressource
- 1 online resource (338 p.)
Ermittle Ausleihstatus...
Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used in a variety of settings to improve learning, retention and application of knowledge. Supported by peer-reviewed studies and examples from corporations who have
The Gamification of Learning and Instruction: Game-Based Methods and Strategies for Training and Education; Contents; List of Figures and Tables; Contents on the Web; Foreword; Preface; Acknowledgments; About the Author; Contributors; Chapter 1: What Is Gamification?; Chapter Questions; Introduction; Gamification in Action; What Is a Game?; What Is Gamification?; What Gamification Is Not; Gamification Versus Serious Games; Growth of Gamification; Who Is Using Gamification; Implications and Importance to the Future of Learning; Key Takeaways
Chapter 2: It's in the Game: Understanding Game ElementsChapter Questions; Introduction; Abstractions of Concepts and Reality; Goals; Rules; Conflict, Competition, or Cooperation; Time; Reward Structures; Feedback; Levels; Storytelling; Curve of Interest; Aesthetics; Replay or Do Over; Implications and Importance to the Future of Learning; Key Takeaways; Chapter 3: Theories Behind Gamification of Learning and Instruction; Chapter Questions; Introduction; Motivation; The Taxonomy of Intrinsic Motivation; Self-Determination Theory; Distributed Practice; Scaffolding; Episodic Memory
Cognitive ApprenticeshipSocial Learning Theory; Flow; Key Takeaways; Chapter 4: Research Says . . . Games Are Effective for Learning; Chapter Questions; Introduction; Game Research; Randel's Meta-Analysis; Wolfe's Meta-Analysis; Hays' Meta-Analysis; Vogel's Meta-Analysis; Ke's Qualitative Meta-Analysis; Sitzmann's Meta-Analysis; Elements of Games; Key Takeaways; Chapter 5: Leveling Up: What Gamification Can Do; Chapter Questions; Introduction; Improving Surgeon Hand-Eye Coordination; Solving Problems; Teaching Higher Order Skills; Thinking the Unthinkable; Thinking Like Your Opponent
Engaging Learners in a Live ClassroomHelping People Lose Weight; Making Physical Therapy More Enjoyable; Influencing Pro-Social Behavior; Testing Knowledge and Performance; Good for Young and Old; Key Takeaways; Chapter 6: Achiever or Killer? Player Types and Game Patterns; Chapter Questions; Introduction; Types of Play; Player Skill Levels; Bartle's Player Types; Caillois' Patterns of Play; Game Interactions; Key Takeaways; Chapter 7: Applying Gamification to Problem Solving; Chapter Questions; Introduction; Differences Between Novices and Experts; Turning Novices into Experts
Preparing Firefi ghtersGamification of Problem Solving; Key Takeaways; Chapter 8: Applying Gamification to Learning Domains; Chapter Questions; Introduction; Declarative Knowledge; Conceptual Knowledge; Rules-Based Knowledge; Procedural Knowledge; Soft Skills; Affective Domain; Psychomotor Domain; Key Takeaways; Chapter 9: Managing the Gamification Design Process; Chapter Questions; Introduction; Development Process: ADDIE vs. Scrum; Team; Design Document; Paper Prototyping; Key Takeaways; Chapter 10: Congratulations! Selecting the Right In-Game Achievements, by Lucas Blair; Chapter Questions
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The gamification of learning and instruction: game-based methods and strategies for training and education
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Verantwortlichkeitsangabe: | Karl M. Kapp |
Autor/in / Beteiligte Person: | Kapp, Karl M. (1967-) |
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Veröffentlichung: | San Francisco: Pfeiffer, 2012 |
Medientyp: | Bibliografie, Monographie |
Datenträgertyp: | Elektronische Ressource |
Umfang: | 1 online resource (338 p.) |
ISBN: | 1-280-67187-4; 9786613648808; 1-118-19200-1 |
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